
Once we finisSlasher Circus and dropped off our glasses, the sun had fully set so we headed to “Terror Tales in the Wicked Woods”. While SFNE didn’t do anything to elevate the tired “crazy circus” theme for me, the energy of the actors made it an enjoyable experience. 3D clown houses are typically my least favorite haunt theme. Coming out of “Nightmares”, we jumped into the queue for “Slasher Circus 3D” which, you guessed it, is a 3D clown house. little theming), they tried to make up for it with cool props and effects ranging from projections to a massive snake animatronic which was the highlight of the night for me. While I was disappointed by the plain black walls (i.e. “Nightmares was another solid haunt all around. At this point, I looked at the massive line and was thankful for the VIP passes. The two trails are not open until the sun sets so we headed into “Nightmares” which is new this year. That also happens to be where they host the four remaining haunts, two that are indoors and two that are trails through the woods. For anyone familiar with SFNE, there’s a private picnic area that is closed to the public and hidden in the woods. After the show ended, we headed down the path to where the remainder of the haunts were located. Well, as he said that, I heard screaming all around me and realized that over 20 actors had started rushing into the crowd and scaring to great effect! That was a truly awesome little touch. It started off as a fairly well done creepy dance number but then, “Mayor Slayer” started saying a bunch of mumbo jumbo about calling forth monsters or something. We then grabbed a bite to eat and headed to the show stage to see the opening ceremony “The Awakening” at 6 PM. The actors gave a variety of solid performances and the scares ranged from distractions to startles and a good amount of loud noises. The theming in the first few rooms is amazing due to the fact that they use the ride and queue of Houdini’s Great Escape incredibly well. You enter through the exit and into the main room of the ride where you get a run down of the story and rules. Midnight Mansion is located in the show building of the show/ride “Houdini’s Great Escape”. Though it was daylight, this house is indoors so the daylight didn’t really take away from the experience. We first headed over to Midnight Mansion. So, how was the event overall? I was actually pleasantly surprised by the quality. In order to make sure you get in all five haunts by closing (10 PM), I’d hit that house ASAP. One of the houses, Midnight Mansion, opens at 4 PM. The process of getting the tickets was slow so I’d recommend getting there early just to get haunt passes well before the haunts start. We opted for VIP passes given that the crowds were already massive. There are options for repeat visitors to pick up a haunt pass that will last the whole season as well as VIP passes that allow you to enter a much shorter VIP queue. Upon entering, there are three makeshift kiosks where you can secure your haunt passes. I believe they’re out and visible all day. Warning to parents with little kids, the props and decorations are a mix of scary and gory and there’s really no avoiding them. The scare zones are void of actors until 6 PM (more on that later), but the props were out. Once entering the park, you immediately see the Halloween decorations and the first scare zone (outdoor area with a theme, decorations, and scare actors) dubbed “Slaughter Hollow”. Thorough and long, but understandable given the amount of people coming in and out of this place. They had us parking in lot 3 which I didn’t even know existed! The ticket, security, and entrance process was very similar to any day at the park.
HOUDINI ESCAPE ROOM SIX FLAGS FULL
I had never seen the parking lot so full in the decades I had been visiting. I showed up to Six Flags New England a little after 3 PM that day (thanks Big E traffic…) and was shocked as we pulled into the parking lot.


This year, I finally decided to end my 17 year streak of not making it to Six Flags New England’s Fright Fest.
